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1)
change building Events Unit - Command Center [124.50, 127.50] Life changes Local Variables Conditions (Command Center [124.50, 127.50] Life (Percent) (Current)) <= 25.0 Actions Unit - Change ownership of Command Center [124.50, 127.50] to player (Owner of (Returns the unit who last attacked the specified unit Command Center [124.50, 127.50])) and Change Color Unit - Set Command Center [124.50, 127.50] Life (Percent) to 100.0
(to check the life etc = Unit property)
2) you get set that up in game variants
3)
Focus camera Events Game - Map initialization Local Variables Conditions Actions Player Group - Pick each player in (All players) and do (Actions) Actions Camera - Pan the camera for player (Picked player) to Point 001 over 0.0 seconds with Existing Velocity% initial velocity, 0% deceleration, and Do Not use smart panning
4) triggering unit is the unit that sets the trigger off (since that unit triggers the trigger)
5)
Give minerals and gass Events Timer - Every 60.0 seconds of Game Time Local Variables Building unit group = (Empty unit group) <Unit Group> Conditions Actions Unit Group - Remove all units from Building unit group Player Group - Pick each player in (All players) and do (Actions) Actions Unit Group - Add all units in ((Unit type of Command Center [124.50, 127.50]) units in (Entire map) owned by player (Picked player) matching Excluded: Missile, Dead, Hidden, with at most Any Amount) to Building unit group Unit Group - Add all units in ((Unit type of Barracks (Flying) [128.36, 122.51]) units in (Entire map) owned by player (Picked player) matching Excluded: Missile, Dead, Hidden, with at most Any Amount) to Building unit group Unit Group - Add all units in ((Unit type of Auto-Turret [131.00, 127.00]) units in (Entire map) owned by player (Picked player) matching Excluded: Missile, Dead, Hidden, with at most Any Amount) to Building unit group Player - Modify player (Picked player) Minerals: Add ((Number of Living units in Building unit group) * 2) Player - Modify player (Picked player) Vespene: Add ((Number of Living units in Building unit group) * 2) Unit Group - Remove all units from Building unit group
1)
(to check the life etc = Unit property)
2) you get set that up in game variants
3)
4) triggering unit is the unit that sets the trigger off (since that unit triggers the trigger)
5)