I know I could just create a condition to check if the triggering unit is a buildings(in my case it's only one building) but afaik the trigger would fire whenever any unit dies and THEN check if it was the unit I want. Wouldn't that create a ton of trigger traffic or whatever?
Premature optimization is the root of all evil.
(Yes, that's how to implement it. No, it's not going to affect performance.)
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Premature optimization is the root of all evil.
(Yes, that's how to implement it. No, it's not going to affect performance.)