This is my first project that I am planning. It comes in two parts!
Part 1: Escape Velocity: Nova
Escape Velocity: Nova is supposed to be a port of the game of the same name into SC2 and move it from 2D sprites created from 3D models to full 3D. The plan is to maintain as much from the original game as possible. It is completely single-player and will use the same controls as classic EVN.
The implementation of a lot of the game is still under heavy debate. One main issue that must be solved is the transition between systems. I am leaning towards a script that clears the existing system and generates a new one from preset data. I'm also not sure whether I will recreate the models for EVN or just use existing art resources in the game.
Part 2: Escape Velocity: Supernova
The goal of this project is to take Escape Velocity: Nova, and throw it into the form of a multiplayer space, action adventure. I'm not sure whether I will use current models or get new models or both.
Some features planned:
Guilds
Team quests / events
New ships and weapons
New races
New lore
Fully reinvented user interface interwoven with the existing UI
Player vs Player and Anti-griefing systems
More as I think it up!
Thoughts?
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This is my first project that I am planning. It comes in two parts!
Part 1: Escape Velocity: Nova
Escape Velocity: Nova is supposed to be a port of the game of the same name into SC2 and move it from 2D sprites created from 3D models to full 3D. The plan is to maintain as much from the original game as possible. It is completely single-player and will use the same controls as classic EVN. The implementation of a lot of the game is still under heavy debate. One main issue that must be solved is the transition between systems. I am leaning towards a script that clears the existing system and generates a new one from preset data. I'm also not sure whether I will recreate the models for EVN or just use existing art resources in the game.
Part 2: Escape Velocity: Supernova
The goal of this project is to take Escape Velocity: Nova, and throw it into the form of a multiplayer space, action adventure. I'm not sure whether I will use current models or get new models or both. Some features planned:
Thoughts?