A Dummy unit with the model of a Powerup and 100 HP.
When any unit comes close to this unit except for structure and only biological units within a range of 3,
it should apply a behavior (dummy buff) which I can use as a condition in triggers,
while dealing 100 damage to itself (or better yet just instantly kill itself).
The target unit should then get a red tint (Is that even possible? I could only find player colour),
and scale to 200% size.
I tried using a modified medic heal and a set of Apply behavior and Damage to do this, but I always get
an error and the unit instantly disappears without applying any buff. (Maybe it targeted the structure on
which it spawned, who knows)
However a solution to this would be much appreciated.
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Thanks I will try this.
EDIT: Ok it worked :P
So I tried creating this:
A Dummy unit with the model of a Powerup and 100 HP. When any unit comes close to this unit except for structure and only biological units within a range of 3, it should apply a behavior (dummy buff) which I can use as a condition in triggers, while dealing 100 damage to itself (or better yet just instantly kill itself). The target unit should then get a red tint (Is that even possible? I could only find player colour), and scale to 200% size.
I tried using a modified medic heal and a set of Apply behavior and Damage to do this, but I always get an error and the unit instantly disappears without applying any buff. (Maybe it targeted the structure on which it spawned, who knows)
However a solution to this would be much appreciated.