This doesn't solve the two orders thing, but another thing you could do is simulating the attack order by some actor work and applying the weapon damage effect via trigger (and turn the trigger of for the weapons reload time).
This would require 5 actions instead of the 1 order action:
This doesn't solve the two orders thing, but another thing you could do is simulating the attack order by some actor work and applying the weapon damage effect via trigger (and turn the trigger of for the weapons reload time). This would require 5 actions instead of the 1 order action:
Tested this with the map you uploaded and it seemded to work. Attached an image with the modified version of your attack trigger.