You didn't compare the Combat - Weapons - Turret fields, since that one is empty at the robot. Without being able to move, it will only be able to attack things right in front of it (direction it is facing), adding a turret solves this problem. What you also can do is changing the weapons stats - arc to 360 so units can be attacked all around the tower.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
@Rubybeard: Go hmm, I tested with adding a photon cannon turret to your robot unit and it shot all the time if enemies were in range...
You didn't compare the Combat - Weapons - Turret fields, since that one is empty at the robot. Without being able to move, it will only be able to attack things right in front of it (direction it is facing), adding a turret solves this problem. What you also can do is changing the weapons stats - arc to 360 so units can be attacked all around the tower.