Lets say I have Unit 1 as my hero and I click attack...then click Unit 2, which is the enemy. I want Unit 1 to rush up and attack Unit 2, then run back. I have the boxes created but am having a hard time figuring out how to get the cursor to change to a cross hair once the attack dialog box is clicked, and how the triggers distinguish whether I click the attack dialog or one of the other ones. ;/
Dunno if this is purely obvious now but do something like this.
1 trigger for button clicking
Eventsdialog_btn_attackisclickedactionssetgv_attack?=truesendmessage"Click something to attack"
Now there might be a way you can add to the "btn_attack" actions that flashes your cursor or high lights it a different color to simulate a target is needed.
Dunno if this is purely obvious now but do something like this. 1 trigger for button clicking
1 trigger for selecting unit
Now there might be a way you can add to the "btn_attack" actions that flashes your cursor or high lights it a different color to simulate a target is needed.