I hope this will be fixed, otherwise this would be a huge disappointment.
Its very important to be able to analyze performance in multiplayer, because some triggers might scale very differently from others (for example when using player group loops and doing alot of stuff within them), i addition, the most performance issues just show up in multiplayer and most maps are simply designed for multiplayer, so we need a way to monitor them in a realistic environment.
Glad to hear that they didnt remove this feature.
Did you test it again since?
Try to report it on the official US beta forums.
I hope this will be fixed, otherwise this would be a huge disappointment. Its very important to be able to analyze performance in multiplayer, because some triggers might scale very differently from others (for example when using player group loops and doing alot of stuff within them), i addition, the most performance issues just show up in multiplayer and most maps are simply designed for multiplayer, so we need a way to monitor them in a realistic environment.