ok but why would anyone want to disable chat and make it even not visible in message log?! (you could just disable the msg log, i think its possible)
i can understand if you want to create an own chat frame or smth, but completly disallowing chat makes no sense to me.
overlaying the chat with an ui element is an interresting idea, but its very hard to manage imo cause then the ui would overlay half of the screen, nobody really wants that.
yep, thats because of the laggy events mentioned bevore.
i have no idea how to fix this. one idea might be to add a second periodic trigger that clears all messages each 0.064 seconds, the problem will be that it fires exactly when the event will get checked, so it wont make any difference at all. maybe you would have to create several periodic triggers with different intervalls (0, 0.07, 0.09, ...) to clear the chat messages in smaller intervals, but thats a very unperformant and unproffessional solution imo and it wont work perfectly either.
just create a trigger that fires when any player enters a text message, then clean all chat messages for all players.
the problem is, that the events are very laggy in sc2 (max delay 0.064) so it can be possible that a chat message is visible for 0.064 seconds (sounds very small, but you can see it pop up) but its also possible that its not visible. the events are nothing else then periodic checks, and if you are lucky the chat message will be entered a very small time bevore the next loop, so it will work perfectly.
@Rispetto: Go
read first, then call it easy.
ok but why would anyone want to disable chat and make it even not visible in message log?! (you could just disable the msg log, i think its possible)
i can understand if you want to create an own chat frame or smth, but completly disallowing chat makes no sense to me.
overlaying the chat with an ui element is an interresting idea, but its very hard to manage imo cause then the ui would overlay half of the screen, nobody really wants that.
@Kanaru: Go
yep, thats because of the laggy events mentioned bevore.
i have no idea how to fix this. one idea might be to add a second periodic trigger that clears all messages each 0.064 seconds, the problem will be that it fires exactly when the event will get checked, so it wont make any difference at all. maybe you would have to create several periodic triggers with different intervalls (0, 0.07, 0.09, ...) to clear the chat messages in smaller intervals, but thats a very unperformant and unproffessional solution imo and it wont work perfectly either.
it is possible.
just create a trigger that fires when any player enters a text message, then clean all chat messages for all players.
the problem is, that the events are very laggy in sc2 (max delay 0.064) so it can be possible that a chat message is visible for 0.064 seconds (sounds very small, but you can see it pop up) but its also possible that its not visible. the events are nothing else then periodic checks, and if you are lucky the chat message will be entered a very small time bevore the next loop, so it will work perfectly.
greez