That did it! Thanks! But that leaves me with a new question. The triggering event is 'Any Unit dies'. Why would that leave the Triggering Unit as null? Shouldn't it be the dying unit? Thanks again.
Yes, the triggering unit should be the dying unit. To solve your problem i need to see a more complete version of the script though.
My guess would be that the mistake lays in the use of
(Positionof(Triggeringunit))
Do you have a Triggering Unit? The Triggering Unit is the unit which triggered the event. If there is no matching unit, Triggering Unit will resolve to null and therefore the position will be null aka invalid aswell, which would result in no unit getting created.
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Alright, cool! Welcome to the community. :)
Yes, the triggering unit should be the dying unit. To solve your problem i need to see a more complete version of the script though.
My guess would be that the mistake lays in the use of
Do you have a Triggering Unit? The Triggering Unit is the unit which triggered the event. If there is no matching unit, Triggering Unit will resolve to null and therefore the position will be null aka invalid aswell, which would result in no unit getting created.