What do you mean, "not have the collide set"? The field exists for missiles. Of course it's blank by default, because missiles aren't supposed to collide with anything.
Oh, and in case you're new, make sure to enable "show standard values" and "show advanced values" via the orange buttons at the top of the data editor module.
Depends on which set of parameters you want. The field on the mover is linked to the properties of Footprints (e.g. resource proximity, creep, LoS blocker...), this is not what you want for this problem, but could probably be used too.
On the unit itself, in the category Movement, there's the Collision+ field. This controls the collision planes you want, including structures, burrowed movement and colossus cliffscaling. You probably want to check Structure.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
What do you mean, "not have the collide set"? The field exists for missiles. Of course it's blank by default, because missiles aren't supposed to collide with anything.
Oh, and in case you're new, make sure to enable "show standard values" and "show advanced values" via the orange buttons at the top of the data editor module.
Depends on which set of parameters you want. The field on the mover is linked to the properties of Footprints (e.g. resource proximity, creep, LoS blocker...), this is not what you want for this problem, but could probably be used too.
On the unit itself, in the category Movement, there's the Collision+ field. This controls the collision planes you want, including structures, burrowed movement and colossus cliffscaling. You probably want to check Structure.