Is your knockback setup based on a Launch Missile effect (Viper Abduct) or an Apply Force effect (Hybrid Psionic Shockwave), or something else entirely?
You can control animations through actors, but the ragdoll part would probably have to be integrated into each unit individually by using ModelSwap events. For standard animations you should be able to link a Simple type actor to a Buff/Effect and direct an AnimPlay event at the unit through the Target: line. Check the Mass Recall opacity controller.
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You need an origin point from which the force is applied. Try setting that to Caster Point for this case.
Is your knockback setup based on a Launch Missile effect (Viper Abduct) or an Apply Force effect (Hybrid Psionic Shockwave), or something else entirely?
You can control animations through actors, but the ragdoll part would probably have to be integrated into each unit individually by using ModelSwap events. For standard animations you should be able to link a Simple type actor to a Buff/Effect and direct an AnimPlay event at the unit through the Target: line. Check the Mass Recall opacity controller.