seems about right suggestions given about compressions, when choosen compression type the format is getting preset and yeah!. Used mostly DXT5 compression in all the textures i had exported. seemed fine results. Plus choose mipmaps options if u dont create it by hand (duplication of same texture to smaller sizes 1024 512 256 128 and such for scaling options in game for render, and ur all textures for specular, normal, diffuse have to have mipmaps created. when ingame it would display graphical inaccuarcies on models,)
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seems about right suggestions given about compressions, when choosen compression type the format is getting preset and yeah!. Used mostly DXT5 compression in all the textures i had exported. seemed fine results. Plus choose mipmaps options if u dont create it by hand (duplication of same texture to smaller sizes 1024 512 256 128 and such for scaling options in game for render, and ur all textures for specular, normal, diffuse have to have mipmaps created. when ingame it would display graphical inaccuarcies on models,)