well, you greatly dynamic city, how you want it to be created? Preplaced path? Generation of units as obsticals, buildings etc. Using triggers to place doodads as far as i know make them not to use footprint that means that units can pass through, buildings can be placed on that doodad. You then need to make the Unit structure and that actor would use the 3D model link to make you dynamic city generated?
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well, you greatly dynamic city, how you want it to be created? Preplaced path? Generation of units as obsticals, buildings etc. Using triggers to place doodads as far as i know make them not to use footprint that means that units can pass through, buildings can be placed on that doodad. You then need to make the Unit structure and that actor would use the 3D model link to make you dynamic city generated?