I created a camera object in the camera layer. At the start of the game, I apply it to all players with over 0 seconds. This works fine, but as soon as the camera is applied, the game pans it to a view looking directly down from the top. If I set the Angle of Attack property of the camera immediately afterwards, anything from 0 to 90 stops the camera from panning, but the world becomes upside down. If I set it from 90 to 180 to set things right, the camera pans over time to a view underneath the world. Using the Lock Camera Input action does not help. This behavior is baffling me can someone tell me how to pin the camera to the view I want?
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Hi there,
I created a camera object in the camera layer. At the start of the game, I apply it to all players with over 0 seconds. This works fine, but as soon as the camera is applied, the game pans it to a view looking directly down from the top. If I set the Angle of Attack property of the camera immediately afterwards, anything from 0 to 90 stops the camera from panning, but the world becomes upside down. If I set it from 90 to 180 to set things right, the camera pans over time to a view underneath the world. Using the Lock Camera Input action does not help. This behavior is baffling me
can someone tell me how to pin the camera to the view I want?