You can only have max 8 tiles in the map at any time, if you replace for example Bel'shir Light Grass with Bel'Shir Dark Grass, then all light grass currently in the map will turn to dark grass because you cannot add more than 8 different tiles (I know it sucks but you just have to deal with it).
The easiest way is to go to Map (top of the editor) then Map Textures, then modify the tiles by clicking modify. After you changed the tiles, go back to the Map Textures and then click on the squares on the right to replace the old ones with the new ones. That way you don't have to reboot the editor and I don't know if it causes side-effects if you do not do it the way I describe here. The editor can be buggy sometimes.
If you go to the data editor, find 'Terrain Texture Sets' and then scroll all the way down, you can replace texture tiles there. A max of 8, this way you can use 8 tiles from any terrain set you want.
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You can only have max 8 tiles in the map at any time, if you replace for example Bel'shir Light Grass with Bel'Shir Dark Grass, then all light grass currently in the map will turn to dark grass because you cannot add more than 8 different tiles (I know it sucks but you just have to deal with it).
The easiest way is to go to Map (top of the editor) then Map Textures, then modify the tiles by clicking modify. After you changed the tiles, go back to the Map Textures and then click on the squares on the right to replace the old ones with the new ones. That way you don't have to reboot the editor and I don't know if it causes side-effects if you do not do it the way I describe here. The editor can be buggy sometimes.
If you go to the data editor, find 'Terrain Texture Sets' and then scroll all the way down, you can replace texture tiles there. A max of 8, this way you can use 8 tiles from any terrain set you want.