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Apparently... The "Up Vector" doesn't do anything?
I tried changing it's values (for naught), quite literally NOTHING happened.
(Test Map, W+S change Pitch, A+D change Roll (Doesn't work), Q + E Change Yaw
I'm at work right now, so I can't try anything. I'll see if I can figure anything out when I get back to my dorm.
@Strigiformes: Go Hmm, I got it to go about it's relative X axis:
See attached screenshot.
Rotate Actor to Deg Options: Action Return Type: (None) Parameters Actor = No Unit <Unit> Angle = 0.0 <Real> Angle from XY = 0.0 <Real> Grammar Text: Rotate Actor to Deg(Actor, Angle, Angle from XY) Hint Text: (None) Custom Script Code Local Variables ForwardX = 0 <Integer> ForwardY = 0 <Integer> UpX = 0 <Integer> UpY = 0 <Integer> Actions Actor - Send actor message (SetRotation (* ((Cos(Angle)))) (* ((Sin(Angle)))) (Sin(Angle from XY)) 0 0 1.0) to main actor of unit Actor
Annnnnd I'm off to work.
Apparently... The "Up Vector" doesn't do anything?
I tried changing it's values (for naught), quite literally NOTHING happened.
(Test Map, W+S change Pitch, A+D change Roll (Doesn't work), Q + E Change Yaw
I'm at work right now, so I can't try anything. I'll see if I can figure anything out when I get back to my dorm.
@Strigiformes: Go Hmm, I got it to go about it's relative X axis:
See attached screenshot.
Annnnnd I'm off to work.