Ill post a little video of the final product when its done. You mentioned SC2 can support animating uv offsets. It never works for me. What modifer do you use to offset the uvw's?
Thanks for the reply, much appreciated. I just needed someone to confirm what I was thinking :). Ill use a .ogg to animate the texture.
Edit: I discovered that final cut pro can render animations to a targa series, and that the SC2 flip book utility will compile them into one image for me. I was able to make a flip book .tga without using particle effects. This gave me exactly the effect I was looking for.
I have a model that I want to run a shader up the length of. Particles and ribbons do not give me the desired effect so I used a uvw xform modifier to move the U offset a little every 15 frames. The art of UVW animations is used in most games including WoW but I cant get it to work for SC2. It looks fine in 3ds max but when I export or preview, the texture isnt animating. Im going to assume that sc2 does not support uvw offsets but I wanted to ask before I moved on. I would perfer to not have to go through the tedious task of making a flipbook :). Ive noticed that the modifier allows for static changes, I find it odd that it wont animate. If anyone has any info on this or what I could possibly be doing wrong I would appreciate the help.
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Ill post a little video of the final product when its done. You mentioned SC2 can support animating uv offsets. It never works for me. What modifer do you use to offset the uvw's?
Thanks for the reply, much appreciated. I just needed someone to confirm what I was thinking :). Ill use a .ogg to animate the texture.
Edit: I discovered that final cut pro can render animations to a targa series, and that the SC2 flip book utility will compile them into one image for me. I was able to make a flip book .tga without using particle effects. This gave me exactly the effect I was looking for.
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I have a model that I want to run a shader up the length of. Particles and ribbons do not give me the desired effect so I used a uvw xform modifier to move the U offset a little every 15 frames. The art of UVW animations is used in most games including WoW but I cant get it to work for SC2. It looks fine in 3ds max but when I export or preview, the texture isnt animating. Im going to assume that sc2 does not support uvw offsets but I wanted to ask before I moved on. I would perfer to not have to go through the tedious task of making a flipbook :). Ive noticed that the modifier allows for static changes, I find it odd that it wont animate. If anyone has any info on this or what I could possibly be doing wrong I would appreciate the help.