Event
Unit is Attacked
Condition
Attacking unit type = zealot
action
Unit set (attacking unit) maximum shields to (((attacking unit) Maximum shield (current)) + 1)
This trigger adds to the units maximum life rather than its shields but other similar triggers (for movement speed, and life) work fine.
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haha I was just about to post this.
Event Unit is Attacked Condition Attacking unit type = zealot action Unit set (attacking unit) maximum shields to (((attacking unit) Maximum shield (current)) + 1)
This trigger adds to the units maximum life rather than its shields but other similar triggers (for movement speed, and life) work fine.