The damage score interested me, so I tried my hand at that. First time I've used SC2's trigger editor (been only focusing on the data editor).
I can't seem to work out how to not give score if you attack your own units. Anyone have any ideas?
Thank you soooo much, I think I can get this fully functioning within a few hours.
Here's how I'm not allowing it to work for allied/selfcontrolled units.
Ignore the two nexus lines
Since I got Galaxy I've been working 15~ hours/day remaking a game called Team Micro Arena (http://www.team-micro-arena.net).
I'm doing the project myself but am talking to the clan leader and active users on a daily basis to make sure they are all happy with the direction it's going.
So far I'm very happy with the progress I've made.
You can check out some screens of the terrain here:
Until now, when I run into a problem I can't solve in 30 minutes I've been moving on to something else since I'm not sure what is left to be implemented and what is complete. My main goal is learning as I am going to be spending somewhere approaching 100 hours per week using galaxy, every week for the foreseeable future.
So I'm going to post the problems I'm having so far in detail and hopefully I can get answers to some of them.
1. Adding cooldowns to a button/ability.
I have many working buttons in the map that are tied to custom abilities properly(I think) but I can't seem to give them cooldowns.
The actions I'm trying to use are
Add Cooldown of (X Real) ("" STRING) for (Unit) (Unit Ability)
I have no idea why it is asking for a string or what I'm supposed to put there, it doesn't redflag the action if you leave it blank so that's what I did.
The Second Action is
Activate (Unit Ability) cooldown for (Unit)
I have double and triplechecked all these values to make sure they are(what I would think is) correct but it doesn't give me a cooldown.
Second problem:Command Card Limit
In the data editor, if you go to the units tab, select any unit and bring up their Command Card attribute.
This is where you edit a units buttons and also define what those buttons do.
In my map, each player has one building and I'm hoping to have this building control many actions.
I'm hoping to have at least 13 Command Cards (In WC3 these would have been called spellbooks), but the maximum number you can set it to is 4.
Third Problem: Giving points based on the DAMAGE a players unit do.
Rather than points given based on kills, which is inherently luck based, I'm hoping to give points based on damage done.
Maybe this a little too ambitious (for now?), I'm willing to let this one go but it would be nice.
Any help on any of these problems would be incredibly appreciated.
I want to learn scripting but my experience in WC3 was somewhat limited so if you are going to explain solutions using custom script please be fairly detailed/explicit.
If you would rather help via msn or aim just post here or pm me your email and I'll add as soon as possible.
Thank you soooo much, I think I can get this fully functioning within a few hours. Here's how I'm not allowing it to work for allied/selfcontrolled units. Ignore the two nexus lines
(One team is player 1-3, other is 4-6)
Hey everyone!
Since I got Galaxy I've been working 15~ hours/day remaking a game called Team Micro Arena (http://www.team-micro-arena.net). I'm doing the project myself but am talking to the clan leader and active users on a daily basis to make sure they are all happy with the direction it's going. So far I'm very happy with the progress I've made. You can check out some screens of the terrain here:
Version 1.0: http://img707.imageshack.us/i/tmav10.jpg/ Verstion 1.1: http://img72.imageshack.us/i/tmav11.jpg/
Until now, when I run into a problem I can't solve in 30 minutes I've been moving on to something else since I'm not sure what is left to be implemented and what is complete. My main goal is learning as I am going to be spending somewhere approaching 100 hours per week using galaxy, every week for the foreseeable future.
So I'm going to post the problems I'm having so far in detail and hopefully I can get answers to some of them.
1. Adding cooldowns to a button/ability. I have many working buttons in the map that are tied to custom abilities properly(I think) but I can't seem to give them cooldowns. The actions I'm trying to use are
Add Cooldown of (X Real) ("" STRING) for (Unit) (Unit Ability)
I have no idea why it is asking for a string or what I'm supposed to put there, it doesn't redflag the action if you leave it blank so that's what I did. The Second Action is
Activate (Unit Ability) cooldown for (Unit)
I have double and triplechecked all these values to make sure they are(what I would think is) correct but it doesn't give me a cooldown.
Second problem:Command Card Limit In the data editor, if you go to the units tab, select any unit and bring up their Command Card attribute. This is where you edit a units buttons and also define what those buttons do. In my map, each player has one building and I'm hoping to have this building control many actions. I'm hoping to have at least 13 Command Cards (In WC3 these would have been called spellbooks), but the maximum number you can set it to is 4.
Third Problem: Giving points based on the DAMAGE a players unit do. Rather than points given based on kills, which is inherently luck based, I'm hoping to give points based on damage done. Maybe this a little too ambitious (for now?), I'm willing to let this one go but it would be nice.
Any help on any of these problems would be incredibly appreciated. I want to learn scripting but my experience in WC3 was somewhat limited so if you are going to explain solutions using custom script please be fairly detailed/explicit.
If you would rather help via msn or aim just post here or pm me your email and I'll add as soon as possible.
Thanks!