Send 'actor message - rotate' seems to do something like this, but I've found it only works for extremes for some reason. I can make a vertically facing unit, a flat unit, but nothing in between...
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@Grogian: Go
Just what I've been looking for! Thanks a tonne for this!
I'd played about with the rotate actor message before, but I didn't know it was after sin/cos values ^^
Edit: it's also worth noting that moving resets the rotation. Perhaps having the actor as an attachment could fix this?
@Strigiformes: Go
Send 'actor message - rotate' seems to do something like this, but I've found it only works for extremes for some reason. I can make a vertically facing unit, a flat unit, but nothing in between...