new question, I've got the model in and it moves! yay
but I have to replace an existing unit ... and when I right clock and say, new object, and set it's type to unit, I don't get any options like the normal units. How do I create a new unit from scratch? Is there a tutorial I should check out?
EDIT!http://www.sc2mapster.com/api-docs/getting-started-with-galaxy-edit/creating-your/
I think this will get me by for just creating a new movable object
Next question
The texture doesn't show up, it's all blue, but it's exports fine, is it my naming conventions?
Last question.
How dod they make the tanks wheel move and it's turret move while keep the rest of the tank in place?
are the wheels moving with a rig? should my model have a bone for each tire even though it's just a truck? (I know how to rig I've just never had to rig wheels outside of keepthem as seperate objects) And as for the turret, as you can see in that video tanks in outpost are quite like diamond backs, So I'm curious as to how the model can turn just the turret, so I can model my own turrets, and my own tank base.
Step 4 - The Material/Map Browser should Pop up. In there you will find the material type Starcraft 2. Pick that.
Step 5 - click on the map type you are working on. eg.. Diffuse Map, Spec Map, Normal Map
Step 6 - The Material/Map Browser will pop up again. Pick the Starcraft 2 Bitmap
Step 7 - Under map path click on the None Box and search for your texture.
If you need more help i can make a video tutorial on doing this.
darn someone saw my question before I could edit it :P
Ok yeah I got it I wasn't in the right mind set because I didn't know running the M3 plugin was going to give me that option, and I almost never click there I just keep it default and go down to maps and start throwing textures on.
Thanks for the help though I'll repost my question so other might find it useful.
Basically I'm having troube finding the starcraft 2 type material. I'm not sure what the threads on exporting mean by this, I'm using .dds and it renders fine.
I've got 5 years of experience in modeling and animation (mostly school based) so I don't any help understanding max or modeling type questions. (but you have any for me, go for it)
I get an error as I export that says material 01- default unknown material type.
thanks for any help I'm sure it's somewhere simple I'm overlooking.
new question, I've got the model in and it moves! yay
but I have to replace an existing unit ... and when I right clock and say, new object, and set it's type to unit, I don't get any options like the normal units. How do I create a new unit from scratch? Is there a tutorial I should check out? EDIT!http://www.sc2mapster.com/api-docs/getting-started-with-galaxy-edit/creating-your/ I think this will get me by for just creating a new movable object
Next question
The texture doesn't show up, it's all blue, but it's exports fine, is it my naming conventions?
Last question.
How dod they make the tanks wheel move and it's turret move while keep the rest of the tank in place?
are the wheels moving with a rig? should my model have a bone for each tire even though it's just a truck? (I know how to rig I've just never had to rig wheels outside of keepthem as seperate objects) And as for the turret, as you can see in that video tanks in outpost are quite like diamond backs, So I'm curious as to how the model can turn just the turret, so I can model my own turrets, and my own tank base.
darn someone saw my question before I could edit it :P
Ok yeah I got it I wasn't in the right mind set because I didn't know running the M3 plugin was going to give me that option, and I almost never click there I just keep it default and go down to maps and start throwing textures on.
Thanks for the help though I'll repost my question so other might find it useful.
:)
EDIT! new questions in 3rd post.
Basically I'm having troube finding the starcraft 2 type material. I'm not sure what the threads on exporting mean by this, I'm using .dds and it renders fine.
I've got 5 years of experience in modeling and animation (mostly school based) so I don't any help understanding max or modeling type questions. (but you have any for me, go for it)
I get an error as I export that says material 01- default unknown material type.
thanks for any help I'm sure it's somewhere simple I'm overlooking.
also its for my outpost project, here are some models http://forum.outpostuniverse.net/index.php?showtopic=3373 and the orginal game
Thanks for the help komodo, it should be obvious, but hopefully other will find this thread helpful. : )