I see so they do have stuff that is sorta like an always event. Does the same job. The event "timer every 0.0001" but it just seems so... whats the word... duct tape approach.
and yeah my English is pretty terrible, I don't blame you : )
sc1 editor had an always event I don't know what so hard to understand about that.
"Always select units in region one, issue order attack to point 1"
now in sc2 two I have to put
"every 0.00001 seconds select units in region one, issue order attack to point 1"
It sounds like from the above poster you have to program a loop, which is fine.
One thing. What would the event be for this trigger? Just do it at map start? I did a lot of sc1 modding and there was an always event which I haven't found in sc2. SO the event so something I want to always happen confuses me a bit.
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@Blixster: Go
yay thanks
I see so they do have stuff that is sorta like an always event. Does the same job. The event "timer every 0.0001" but it just seems so... whats the word... duct tape approach.
and yeah my English is pretty terrible, I don't blame you : )
@Blixster: Go
sc1 editor had an always event I don't know what so hard to understand about that. "Always select units in region one, issue order attack to point 1" now in sc2 two I have to put "every 0.00001 seconds select units in region one, issue order attack to point 1"
It sounds like from the above poster you have to program a loop, which is fine.
One thing. What would the event be for this trigger? Just do it at map start? I did a lot of sc1 modding and there was an always event which I haven't found in sc2. SO the event so something I want to always happen confuses me a bit.