The only tricky part is the morph ability itself. Look at the viking for an example, and notice that there are two different actors associated with it. The actors have events that specifically respond to the unit morphing, so you should be able to set up similar events for any morph whatsoever (even if it's just replacing one actor with another with no animations). You can also have an actor with a smoke model that appears when the ability is used.
The only bit you should need triggers for is changing the owner, but it may be possible to mask who owns a unit even without using triggers.
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Changing the owner is easily done with a trigger.
The only tricky part is the morph ability itself. Look at the viking for an example, and notice that there are two different actors associated with it. The actors have events that specifically respond to the unit morphing, so you should be able to set up similar events for any morph whatsoever (even if it's just replacing one actor with another with no animations). You can also have an actor with a smoke model that appears when the ability is used.
The only bit you should need triggers for is changing the owner, but it may be possible to mask who owns a unit even without using triggers.