Maybe replace the knifing ability with a "kicking" or "shoving" melee attack that knocks back one enemy and can knock back a wave of enemies in a line... But comes at a cost of some energy and longer cooldown than knifing.
Maybe you can right click it, and it activates on it's own if a enemy gets extremely close to you, thus you will get lucky and kick a enemy away but if you are swarmed then it isn't enough.
Plus takes the micro out of the knifing segments when your focusing on shooting and moving.
Why not try changing how enemies engages you?
Basic or certain zombie-types will only "grab" you and do continuous damage over time, which means you gotta use a knifing ability to get it off you.
Your character can be unable to shoot maybe until you get rid of it. Sorta like how hunters grabs you in l4d.
Since most enemies in the game are slow, having most of em being able to grab is a interesting aspect.
We also need a way to see where teammates are, without relying on minimap.
Maybe have other players "glow" and shows a tiny fog, but it doesn't reveal the area so you can't see what enemies they are attacked by, or what they are attacking (like a person in the fog, but only that person is seen).
Past versions of SC2 used this, when high cliff units attack lower cliff and reveals itself but can't be targetted.
Maybe replace the knifing ability with a "kicking" or "shoving" melee attack that knocks back one enemy and can knock back a wave of enemies in a line... But comes at a cost of some energy and longer cooldown than knifing.
Maybe you can right click it, and it activates on it's own if a enemy gets extremely close to you, thus you will get lucky and kick a enemy away but if you are swarmed then it isn't enough.
Plus takes the micro out of the knifing segments when your focusing on shooting and moving.
Why not try changing how enemies engages you? Basic or certain zombie-types will only "grab" you and do continuous damage over time, which means you gotta use a knifing ability to get it off you. Your character can be unable to shoot maybe until you get rid of it. Sorta like how hunters grabs you in l4d.
Since most enemies in the game are slow, having most of em being able to grab is a interesting aspect.
We also need a way to see where teammates are, without relying on minimap.
Maybe have other players "glow" and shows a tiny fog, but it doesn't reveal the area so you can't see what enemies they are attacked by, or what they are attacking (like a person in the fog, but only that person is seen).
Past versions of SC2 used this, when high cliff units attack lower cliff and reveals itself but can't be targetted.