I understand what you mean with the validator part, and yes it makes sense. But it still leaves me with a problem, the marauder slow effect is a ability, not a behavior like the hardened shield so it is not exactly the same.
Nono, the Hardened shield and Marauder Slow are both behaviors and not abilities.
Search for "Hardened" in the behavior section and you'll find it. The behavior has a field called "Behavior - Validators (Disable)". Add your own behavior Validator in there and make sure it returns False when your don't have the upgrade and True when you've got it (otherwise the shield only triggers until you research the upgrade ^.^).
The button in the command card is only a dummy.
Look at the Concussive shell effect for reference. It has a validator called "Punisher Greades Researched". This validator is only active if conc. shells are researched. So you can copy the validator, modify it and apply it to your effect / behavior.
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Nono, the Hardened shield and Marauder Slow are both behaviors and not abilities.
Search for "Hardened" in the behavior section and you'll find it. The behavior has a field called "Behavior - Validators (Disable)". Add your own
behaviorValidator in there and make sure it returns False when your don't have the upgrade and True when you've got it (otherwise the shield only triggers until you research the upgrade ^.^).The button in the command card is only a dummy.
Look at the Concussive shell effect for reference. It has a validator called "Punisher Greades Researched". This validator is only active if conc. shells are researched. So you can copy the validator, modify it and apply it to your effect / behavior.