Well, I don't really know whether there's a good way to Data script this, but using galaxy I'd suggest either using dummy units again or using actors directly.
Actors will give you the visual effect of the hooks instead of placing a unit. They're just a tad more troublesome because, I think, you have to let them face into the right direction with a seperate function and can't do it when you create it.
There are some reasons to still use dummy units - e.g. if you want all units that touch the chains take damage (in addition to grabbing one unit). That would be much more convenient using dummies.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Well, I don't really know whether there's a good way to Data script this, but using galaxy I'd suggest either using dummy units again or using actors directly.
Actors will give you the visual effect of the hooks instead of placing a unit. They're just a tad more troublesome because, I think, you have to let them face into the right direction with a seperate function and can't do it when you create it.
There are some reasons to still use dummy units - e.g. if you want all units that touch the chains take damage (in addition to grabbing one unit). That would be much more convenient using dummies.