That's not really it, if you stack several dialog item like that it will be on top of each other, no matter which render priority you set. Better make each dialog for each image so it crop correctly (and yeah its quite a pain, but you can have some nice calculation function set up for that. Maybe release it as a library :)
You can have dialog offscreen. Even in this case the dialog dont have to be offscreen, the dialog item - image is. But it doesnt matter since its anchored to dialog (dialog anchored to screen, dialog item anchored to dialog)
Edit: Set the offset value to negative to do that
Check this example for some offscreen dialog (the start menu)
He mean that if you set size of a dialog to 100x100, your image size is 1000x1000, when you position correctly, the rest of the image will be cropped out due to not being visible for the dialog.
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That's not really it, if you stack several dialog item like that it will be on top of each other, no matter which render priority you set. Better make each dialog for each image so it crop correctly (and yeah its quite a pain, but you can have some nice calculation function set up for that. Maybe release it as a library :)
You can have dialog offscreen. Even in this case the dialog dont have to be offscreen, the dialog item - image is. But it doesnt matter since its anchored to dialog (dialog anchored to screen, dialog item anchored to dialog)
Edit: Set the offset value to negative to do that
Check this example for some offscreen dialog (the start menu)
He mean that if you set size of a dialog to 100x100, your image size is 1000x1000, when you position correctly, the rest of the image will be cropped out due to not being visible for the dialog.