1: How do I go about making it so that the player must click on the unit to attack it (ie. Disabling auto-attacking and attack move)?
2: How do I disable the permanent cloaking on the Tosh and Nova campaign units? Tried with triggers, didn't work, assuming I have to remove the ability in the data editor somewhere?
3: How do I make it so a unit will attack whatever it runs into first? Basically, I have destructible sand bags in place, with Marines behind it and I want the hostile units to attack the sand bags before they go after the Marines. Attack priorities doesn't work, which I assume has to do with the fact that one unit is causing damage while the other isn't, and this overrides attack priorities?
EDIT: Make that 4.
It seems that I can't get the "repeat forever" action sequence to function in a trigger, it gives me an error message for that trigger on map initialization. Could someone post a working string using the repeat forever function so I can figure out why mine isn't working? It has to do with unit spawns and issuing orders.
1: How do I go about making it so that the player must click on the unit to attack it (ie. Disabling auto-attacking and attack move)?
2: How do I disable the permanent cloaking on the Tosh and Nova campaign units? Tried with triggers, didn't work, assuming I have to remove the ability in the data editor somewhere?
3: How do I make it so a unit will attack whatever it runs into first? Basically, I have destructible sand bags in place, with Marines behind it and I want the hostile units to attack the sand bags before they go after the Marines. Attack priorities doesn't work, which I assume has to do with the fact that one unit is causing damage while the other isn't, and this overrides attack priorities?
EDIT: Make that 4.
It seems that I can't get the "repeat forever" action sequence to function in a trigger, it gives me an error message for that trigger on map initialization. Could someone post a working string using the repeat forever function so I can figure out why mine isn't working? It has to do with unit spawns and issuing orders.
Thanks.