Hey guys, I have a quick question. My google-fu isn't turning anything up, so I thought I would ask here. Is there any general overview of how the map editor data works, such as what a unit is, versus an actor or a model?
Just a basic overview of how the inheritance works, and how it all links together would be a great help.
Well I'm pretty sure there's a wiki around here somewhere. To clarify though, a unit is a collection of actors, model(s) and other data files working together to make an entity in the game walk, talk and rawk. (c what I did thar?). A model is the part of the unit or structure you actually see. Actors & behaviors are more or less the drivers of your models. Throw in sounds, a couple of effects, and some stat tweaking and you have a unit.
Well I'm pretty sure there's a wiki around here somewhere. To clarify though, a unit is a collection of actors, model(s) and other data files working together to make an entity in the game walk, talk and rawk. (c what I did thar?). A model is the part of the unit or structure you actually see. Actors & behaviors are more or less the drivers of your models. Throw in sounds, a couple of effects, and some stat tweaking and you have a unit.