I thought of other reasons why I do need to track deaths of the buildings as well, so the event based method is required for that part of what I'm doing, but your (Zetal) idea is excellent for another aspect of my map. So, thanks to both of you.
So I'm trying to create a spawning system based upon how many of a certain building that player owns. How do I count, say, how many Barracks player 1 owns and store that to be used in multiple functions or triggers?
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@Zetal: Go
I thought of other reasons why I do need to track deaths of the buildings as well, so the event based method is required for that part of what I'm doing, but your (Zetal) idea is excellent for another aspect of my map. So, thanks to both of you.
So I'm trying to create a spawning system based upon how many of a certain building that player owns. How do I count, say, how many Barracks player 1 owns and store that to be used in multiple functions or triggers?