playing around in the editor trying to make something like that right now.
Thanks for the assistance, i've been doing that for days. :S. The problem mostly is there is no effect that globally can add damage. it can only specifically add damage to a weapon. Not any weapon, a specified weapon.
I'm creating a variable. Not an upgrade. i want upgrades possible. but i'm not going to be going and making 93258236793297682378923698723ue86532798763296728396367923467984362467864637 upgrades, one for each unit and each units weapon. No, its not smart. Surely there is a way which i do not know about that allows you to buff the unit adding # damage. But i don't know how. I am it's nice of you to try, but i want individual units with individual damage additions. so basically i need to make a buff, but i don't know how to, and i need to se that buff each time its used to the string. which i also don't know how to do. sorry if this sounds like i'm trolling you but im not, The whole concept of upgrades on units is when i think hard about how i could do it. ending up to be a painful paradox in my brain.
about the naming you just said.
what?? that made no sense :S
@handlmaps
You kind of have the idea that i am triny to get at, but i don't know how to create a buff like that, can you explain it a little more. I have a massive head ache from trying to figure this out, after all its been 3 days since i tried.
no i couldn't find out how to get the add damage to work. or any of them. the annoying part is i can't find any function that will actually give a unit damage. And for some reason, when i try to add a weapon if i convert the weapon to a unit, it wants a UNIT not a unit type. So that is also difficult seeing as its a string trigger. Then the setname i cant even remotely understand. It wont let me edit the unit's name through a trigger. all of theses commands are variable strings btw. so like all of em are used through strings and the values are all variables.
1) There is no real way to increase a unit's damage. You have some workarounds at your disposal, however:
- 1) You can use "Catalog - Set Catalog Field Value" to change the amount of damage of the weapon's damage effect.
- 2) You can just change the unit's weapons to similar weapons with more/less damage.
- 3) You can use triggers to apply an additional damage effect to targets hit by your dude.
- 4) You can add a behavior which increases damage.
2) If I remember correctly there is no way to change a unit's name in-game.
Thank you for the help, but it is possible. I was inspired to make this map based on one that can do all the things i need help with. I will try those work around, but it needs to be a value that was what the player Said. so it cannot be a new weapon with more damage. as i would have to create infinite amounts of weapons.
I am making an RP map and it's nearly completed BUT there are just a few things i just can't seem to get.
@adddamage
I cannot do this as there is no trigger that adds to a unit's damage.
@setname NAME HERE
Believe it or not, i cannot find how to SET a units name so instead of the selected unit saying MARINE it will be called NAME.
These are very annoying as i am almost done my map and they are both very important. I am making my map strictly on GUI. I have NO experience with coding for starcraft 2. But i will accept if someone could just give me a code and i would insert it into my game.
Help appreciated.
EDIT: also i will need help with @addweapon UNITNAME(WEAPON)
so that would give the unit a weapon based off of a unit name not a unit in game, but a unit TYPE. help.
@MotiveMe: Go
rofl u haad to post my saying please <3 but tyvm.
@ShakiShingi: Go
bump
@gizmachu: Go
That half worked. It set the name for the unit type, not the one unit selected.
@ShakiShingi: Go
bump i sitll have 2 issues.
thank you ALOT i actually figured it out with your help :) I still need help with addweapon and setname :S
thanks i will try it out
Thanks for the assistance, i've been doing that for days. :S. The problem mostly is there is no effect that globally can add damage. it can only specifically add damage to a weapon. Not any weapon, a specified weapon.
@Honz: Go
I'm creating a variable. Not an upgrade. i want upgrades possible. but i'm not going to be going and making 93258236793297682378923698723ue86532798763296728396367923467984362467864637 upgrades, one for each unit and each units weapon. No, its not smart. Surely there is a way which i do not know about that allows you to buff the unit adding # damage. But i don't know how. I am it's nice of you to try, but i want individual units with individual damage additions. so basically i need to make a buff, but i don't know how to, and i need to se that buff each time its used to the string. which i also don't know how to do. sorry if this sounds like i'm trolling you but im not, The whole concept of upgrades on units is when i think hard about how i could do it. ending up to be a painful paradox in my brain.
about the naming you just said. what?? that made no sense :S
@handlmaps
You kind of have the idea that i am triny to get at, but i don't know how to create a buff like that, can you explain it a little more. I have a massive head ache from trying to figure this out, after all its been 3 days since i tried.
@thesundaypaper: Go
its a string variable dude. not an upgrade those are entirely seperate.
@BasicGear: Go
no i couldn't find out how to get the add damage to work. or any of them. the annoying part is i can't find any function that will actually give a unit damage. And for some reason, when i try to add a weapon if i convert the weapon to a unit, it wants a UNIT not a unit type. So that is also difficult seeing as its a string trigger. Then the setname i cant even remotely understand. It wont let me edit the unit's name through a trigger. all of theses commands are variable strings btw. so like all of em are used through strings and the values are all variables.
bump my problems not been resolved.
@ShakiShingi: Go
Bump this is actually a problem every second of this thread being open i am trying get working :(
Bump i still need help.
Thank you for the help, but it is possible. I was inspired to make this map based on one that can do all the things i need help with. I will try those work around, but it needs to be a value that was what the player Said. so it cannot be a new weapon with more damage. as i would have to create infinite amounts of weapons.
I am making an RP map and it's nearly completed BUT there are just a few things i just can't seem to get. @adddamage
I cannot do this as there is no trigger that adds to a unit's damage. @setname NAME HERE Believe it or not, i cannot find how to SET a units name so instead of the selected unit saying MARINE it will be called NAME. These are very annoying as i am almost done my map and they are both very important. I am making my map strictly on GUI. I have NO experience with coding for starcraft 2. But i will accept if someone could just give me a code and i would insert it into my game. Help appreciated.
EDIT: also i will need help with @addweapon UNITNAME(WEAPON) so that would give the unit a weapon based off of a unit name not a unit in game, but a unit TYPE. help.