Besides an .m3a would only be useful if you wanted to add new animations to a model without having it lose information when you use the current M3 export plug in.
If you're making a custom model, and know 3ds max, and know how to animate, it'd be best to just animate said model instead of making some obscure .m3a file which we know nothing about except for the little I've discovered.
But anyway, short answer, yes, you can animate your model in 3ds max, your custom model and have those animations in the game. You just have to add the model animation sequences with the M3 sequences plug in. It's not at all hard, the real deal would be actually animating it in 3dsmax.
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@Triceron: Go
lol, I was going to say the same thing.
Besides an .m3a would only be useful if you wanted to add new animations to a model without having it lose information when you use the current M3 export plug in.
If you're making a custom model, and know 3ds max, and know how to animate, it'd be best to just animate said model instead of making some obscure .m3a file which we know nothing about except for the little I've discovered.
But anyway, short answer, yes, you can animate your model in 3ds max, your custom model and have those animations in the game. You just have to add the model animation sequences with the M3 sequences plug in. It's not at all hard, the real deal would be actually animating it in 3dsmax.