I was just showing custom model with working TurretZ rotation/bone. Code about mouse detection was his and was unfinished, so I was not allowed to post it. SINCE IT WAS UNFINISHED AND BUGGED, I said that HE, HIMSELF will post tutorial for that when he finishes it.
I didnt get anything from him... I am not coder and I dont have noting with his code :( .
Its like, I borrow new shoes from friend to show my new strains, I cant give shoes to anyone I am sure you all get that... So I dont know what was problem with all that. Umbra gave that code to everyone I think anyway...
I need this coz so far nobody has managed to make it work. Units face unit on your command. Nobody except Eiviyn, partially.
"Here's a short demo clip, you'll notice my turret still follows the wrong dummy once or twice and that among other things (like those unrelated errors on the side) are stuff I still have to work out before considering it a complete system worthy of sharing: "
You see, same thing there. But someone overreacted there...
"To be more specific I'm relying on my units have dummy weapons with a gigantic range and a very specific scan-set of targets they're looking for (the invisible floating dummies that you can't see but are present) and so the weapons will be constantly firing at them (doing nothing, the effect is empty) and this drastically minimizes how often I have to send an attack order through to force them to target the right dummy (in the case of only one in play who cares, but when you have many of them in close quarters like this the weapons can get confused)."
Y that what I wanted to do(was thinking), but nobody wanted to make that, and I dont work with GUI neither Galaxy.
So, why not using only one dummy ? And move to the the position you want to fire ?
There have been quite a few people (myself included) who have been annoyed by the lack of editor support for turrets. Usually a work around is suggested, such as placing an invisible dummy unit and getting the turreted unit to attack it. If anyone knows a better way, let me know! :D
Y that was my idea also, This should work perfectly...
If someone will have map with solution, send it to me pls. Coz now i see this being only way.
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Y, that's what I had in my head from beginning but I am not using GUI nor Galaxy so I was unable to make it happen.
So, are you experiencing any bugs with this ?
I was just showing custom model with working TurretZ rotation/bone. Code about mouse detection was his and was unfinished, so I was not allowed to post it. SINCE IT WAS UNFINISHED AND BUGGED, I said that HE, HIMSELF will post tutorial for that when he finishes it.
I didnt get anything from him... I am not coder and I dont have noting with his code :( .
Its like, I borrow new shoes from friend to show my new strains, I cant give shoes to anyone I am sure you all get that... So I dont know what was problem with all that. Umbra gave that code to everyone I think anyway...
I need this coz so far nobody has managed to make it work. Units face unit on your command. Nobody except Eiviyn, partially.
"Here's a short demo clip, you'll notice my turret still follows the wrong dummy once or twice and that among other things (like those unrelated errors on the side) are stuff I still have to work out before considering it a complete system worthy of sharing: "
You see, same thing there. But someone overreacted there...
"To be more specific I'm relying on my units have dummy weapons with a gigantic range and a very specific scan-set of targets they're looking for (the invisible floating dummies that you can't see but are present) and so the weapons will be constantly firing at them (doing nothing, the effect is empty) and this drastically minimizes how often I have to send an attack order through to force them to target the right dummy (in the case of only one in play who cares, but when you have many of them in close quarters like this the weapons can get confused)."
Y that what I wanted to do(was thinking), but nobody wanted to make that, and I dont work with GUI neither Galaxy.
So, why not using only one dummy ? And move to the the position you want to fire ?
Y that was my idea also, This should work perfectly...
If someone will have map with solution, send it to me pls. Coz now i see this being only way.