Ok, I was able to get it working. I had to create a trigger that once the unit's health reach's 100% is would move and transfer control. It's almost like there is no 'build progress' for warped units. They appear to be created and revive to 100% health.
thanks for the help, at least I knew I was thinking on the right track.
I have a map that moves units to a specific point after they are created and gives control to another player. My current trigger works fine for all the units I've tested it on but when I try to create units with the warp gate, the unit moves to the point and dies. I figured this was because it went out of range of the pylon before being fully warped in. I am trying to create a trigger so the units finish warping in and then move/assign control. Does anyone have some advice at what I should be looking at to achieve this. I've tried most everything I can think of, but with no success.
I'm still fairly new with working with the map editor, but have been learning fast. Thanks
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Ok, I was able to get it working. I had to create a trigger that once the unit's health reach's 100% is would move and transfer control. It's almost like there is no 'build progress' for warped units. They appear to be created and revive to 100% health.
thanks for the help, at least I knew I was thinking on the right track.
I have a map that moves units to a specific point after they are created and gives control to another player. My current trigger works fine for all the units I've tested it on but when I try to create units with the warp gate, the unit moves to the point and dies. I figured this was because it went out of range of the pylon before being fully warped in. I am trying to create a trigger so the units finish warping in and then move/assign control. Does anyone have some advice at what I should be looking at to achieve this. I've tried most everything I can think of, but with no success.
I'm still fairly new with working with the map editor, but have been learning fast. Thanks