SUPEREVIL I WANT YOUR BABIES OMG IT BLOODY WORKED! YOU'RE A GENIUS! ARGGGG CANT BELIEVE IT WAS SO SIMPLE :D :D :D YOU SAVED ME SO MUCH TROUBLE! PLZ MARK AS SOLVED!
Apologies for caps but I've been stuck on this for about 10 hours!
I've given it ago. Just to be safe I've tried this:
Created dummy marine (standard unit model applied to my pikeman unit)
In Events:
ActorCreation.DummyMarine
AttachModelOffset Pikeman {} {Origin 0}
In Pikeman model (Model ModelAddition)
ActorCreation.DummyMarine
Create
ActorCreation.Pikeman
AttachModelOffset Pike {} {Hardpoint 14}
WeaponStart.Pikeman.AttackStart
AnimPlay Attack Attack FullMatch.PlayForever
WeaponStop.Pikeman.AttackStop
AnimClear Attack
In Pike Model (Model ModelAddition)
ActorCreation.Pikeman
Create
Both ModelAddition accept Animator, Animation Properties, Position & Rotation.
The 'Pike' Model, which is the original addition to the Pikeman model stays attached which is good, and again moves with the unit, but upon attack animation it does not move only when moving does it update its position. I've also tried without the marine, and attaching the pike directly to the pikemen unit model at actor creation but again with the same problem.
I've googled the crap out of my problem for the past 6 hours or so and unfortunately I cant come up with much about my issue. I have exported a model using WMV and a old copy of WoW. Upon import the model works well, except that when I'm trying to add the a weapon (in this case a polearm) the weapon works fine until the unit does not move. When the unit is attacking in melee range, the polearm stays stationary, but upon moving the target or moving the unit to attack it works again. As long as the unit is moving, the animation works. I have tried the Marine trick (marine in the middle) as an attachment point, and the marine also stays stationary, either using hard points or SOp. I'm at wits end with this one and have little to no experience with model editors.
Things I've tried:
Interim Marine
Attaching Weapon with Hard Points
Using explicit rotation
Applying attachment via events
Using different attachment points
Anyone have any ideas on how to fix it?
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SUPEREVIL I WANT YOUR BABIES OMG IT BLOODY WORKED! YOU'RE A GENIUS! ARGGGG CANT BELIEVE IT WAS SO SIMPLE :D :D :D YOU SAVED ME SO MUCH TROUBLE! PLZ MARK AS SOLVED!
Apologies for caps but I've been stuck on this for about 10 hours!
I've given it ago. Just to be safe I've tried this:
Created dummy marine (standard unit model applied to my pikeman unit)
In Events:
ActorCreation.DummyMarine
AttachModelOffset Pikeman {} {Origin 0}
In Pikeman model (Model ModelAddition)
ActorCreation.DummyMarine
Create
ActorCreation.Pikeman
AttachModelOffset Pike {} {Hardpoint 14}
WeaponStart.Pikeman.AttackStart
AnimPlay Attack Attack FullMatch.PlayForever
WeaponStop.Pikeman.AttackStop
AnimClear Attack
In Pike Model (Model ModelAddition)
ActorCreation.Pikeman
Create
Both ModelAddition accept Animator, Animation Properties, Position & Rotation.
The 'Pike' Model, which is the original addition to the Pikeman model stays attached which is good, and again moves with the unit, but upon attack animation it does not move only when moving does it update its position. I've also tried without the marine, and attaching the pike directly to the pikemen unit model at actor creation but again with the same problem.
Hi all,
I've googled the crap out of my problem for the past 6 hours or so and unfortunately I cant come up with much about my issue. I have exported a model using WMV and a old copy of WoW. Upon import the model works well, except that when I'm trying to add the a weapon (in this case a polearm) the weapon works fine until the unit does not move. When the unit is attacking in melee range, the polearm stays stationary, but upon moving the target or moving the unit to attack it works again. As long as the unit is moving, the animation works. I have tried the Marine trick (marine in the middle) as an attachment point, and the marine also stays stationary, either using hard points or SOp. I'm at wits end with this one and have little to no experience with model editors.
Things I've tried:
Interim Marine
Attaching Weapon with Hard Points
Using explicit rotation
Applying attachment via events
Using different attachment points
Anyone have any ideas on how to fix it?