So I'm just trying to figure out what you did here.. where is the "TSLife (Unknown)"? Obviously, this is where it prioritizes the targets with lowest hp, right? What tab is it under? And is it editable at all?
So, basically, I want a Prayer of Mending spell from World of Warcraft's Priest class (in case you don't know, it's a spell buff that stays on the target for 30 seconds or until the person takes damage (from direct sources), then bounces to another target and repeats 5 times). Difference for me, I don't want it to go off when the target gets hit, but rather just bounce 5 times. The spell should be able to hit any previous target any number of times, but must bounce first to another allied target. So, if there's only 2 people standing close enough, it can hit one target 3 times, and the other one 2 times. Target priority is to bounce to the person with the lowest health first, then go from there.
You're sure to be mentioned in credits on any project I finally get around to putting it in. :P
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@Slypoos: Go
So I'm just trying to figure out what you did here.. where is the "TSLife (Unknown)"? Obviously, this is where it prioritizes the targets with lowest hp, right? What tab is it under? And is it editable at all?
@Slypoos: Go
So, all you made were some effects, a behavior, a button and the prayer of mending weapon?
@Slypoos: Go
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Thanks so much for this. It doesn't need to be flashy at all, it's perfect. Thanks so much!
I have an idea for you, but it seems like this would be a HUGE time involvement judging by the tutorial to make a chain lightning effect without using missiles...
So, basically, I want a Prayer of Mending spell from World of Warcraft's Priest class (in case you don't know, it's a spell buff that stays on the target for 30 seconds or until the person takes damage (from direct sources), then bounces to another target and repeats 5 times). Difference for me, I don't want it to go off when the target gets hit, but rather just bounce 5 times. The spell should be able to hit any previous target any number of times, but must bounce first to another allied target. So, if there's only 2 people standing close enough, it can hit one target 3 times, and the other one 2 times. Target priority is to bounce to the person with the lowest health first, then go from there.
You're sure to be mentioned in credits on any project I finally get around to putting it in. :P