That's a good idea on the shield, which I'll look into as soon as I've got the chance.
Any ideas on how I can make a neutral computer-controlled unit cast the spell whenever the target unit drops from above 50% health to below 50% health?
I'm trying to make an ability that creates a temporary shield around a unit that makes the targeted unit invulnerable to damage while the shield is up. (Think the old divine shield ability from wow, but cast on an allied unit instead of self).
I'd also like to make the ai-controlled unit that autocasts this ability whenever the player character, within a range of 6, drops below 50% health.
Any help making this ability and setting that casting function? Thanks in advance.
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@johnfloyd: Go
Was able to make this work with a combo of data and triggers :-D
@Sherlia: Go
That's a good idea on the shield, which I'll look into as soon as I've got the chance.
Any ideas on how I can make a neutral computer-controlled unit cast the spell whenever the target unit drops from above 50% health to below 50% health?
I'm trying to make an ability that creates a temporary shield around a unit that makes the targeted unit invulnerable to damage while the shield is up. (Think the old divine shield ability from wow, but cast on an allied unit instead of self).
I'd also like to make the ai-controlled unit that autocasts this ability whenever the player character, within a range of 6, drops below 50% health.
Any help making this ability and setting that casting function? Thanks in advance.