I would recommend posting something like this in the general development forum.
Minerals over time could be solved with timer and event trigger. Create a timer global variable, assign a 'new timer' value. On map initialization, set the timer as a 'one shot' and make the duration how often you want the minerals to come in. Then create a trigger that fires when your timer expires. The trigger should restart the timer and give bonus minerals to the player.
You'll need to better describe your second question, I don't understand it.
Damage and attack speed can be modified through a behavior (buff) using the data editor. The behavior can be applied to a unit with a trigger or 'apply buff' effect.
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@EvilJungle: Go
I would recommend posting something like this in the general development forum.
Minerals over time could be solved with timer and event trigger. Create a timer global variable, assign a 'new timer' value. On map initialization, set the timer as a 'one shot' and make the duration how often you want the minerals to come in. Then create a trigger that fires when your timer expires. The trigger should restart the timer and give bonus minerals to the player.
You'll need to better describe your second question, I don't understand it.
Damage and attack speed can be modified through a behavior (buff) using the data editor. The behavior can be applied to a unit with a trigger or 'apply buff' effect.