If I were to re-learn the editor, I would start small. I would pick an old, simple game like Tetris or Pong and work from there. This would also have the advantage of learning you how to use the editor properly and giving you a chronicle of events for your project. You're also going to be very frustrated if you aim high to start with. I appreciate you probably already have significant coding experience, but the most difficult parts of the editor are the terraining aspect and data editing aspect, neither of which involve any coding from the user.
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If I were to re-learn the editor, I would start small. I would pick an old, simple game like Tetris or Pong and work from there. This would also have the advantage of learning you how to use the editor properly and giving you a chronicle of events for your project. You're also going to be very frustrated if you aim high to start with. I appreciate you probably already have significant coding experience, but the most difficult parts of the editor are the terraining aspect and data editing aspect, neither of which involve any coding from the user.