As far as the skills go, Dodge looks rediculously overpowered and essential (avoiding 25-40% of incoming attacks is just silly), while sprint looks to be more of an annoyance than anything.
Either just another button you need to push while running around, or an essential 1 point talent that everyone would have to get since the first point is grossly better spent than subsequent points (if that makes sense, you gain access to a new ability by spending 1 point, whereas subsequent points just add a very small increase in effectiveness).
Lockpick and Computers are also really dull skills. Binary abilities that are just "You either can do this or you can't" always turned me off in games. If this were my project and I really, really wanted to keep skills like this in, I'd have the lockpickable "chest" items become damaged by players with lower skill. Attainable by anyone, but players with higher lockpick skill would recover gear in better condition. "Damaged" could be anything, from poorer stats to a WoW-esque durability loss.
Bartering reminds me of charisma in basically every RPG that's ever existed - a stat almost universally ignored by everyone. I wouldn't really recommend adding that. I mean really, pretend you're playing this yourself, which would you rather have; a 10% boost to your rifle or a 5% increase in how much the junk you pick up vendors for?
I guess you were looking for some harsh critique by posting here. If not, feel free to disregard what I said!
As far as the skills go, Dodge looks rediculously overpowered and essential (avoiding 25-40% of incoming attacks is just silly), while sprint looks to be more of an annoyance than anything.
Either just another button you need to push while running around, or an essential 1 point talent that everyone would have to get since the first point is grossly better spent than subsequent points (if that makes sense, you gain access to a new ability by spending 1 point, whereas subsequent points just add a very small increase in effectiveness).
Lockpick and Computers are also really dull skills. Binary abilities that are just "You either can do this or you can't" always turned me off in games. If this were my project and I really, really wanted to keep skills like this in, I'd have the lockpickable "chest" items become damaged by players with lower skill. Attainable by anyone, but players with higher lockpick skill would recover gear in better condition. "Damaged" could be anything, from poorer stats to a WoW-esque durability loss.
Bartering reminds me of charisma in basically every RPG that's ever existed - a stat almost universally ignored by everyone. I wouldn't really recommend adding that. I mean really, pretend you're playing this yourself, which would you rather have; a 10% boost to your rifle or a 5% increase in how much the junk you pick up vendors for?
I guess you were looking for some harsh critique by posting here. If not, feel free to disregard what I said!