If the projectiles are not missiles, but units with issued orders, I could see something like this work in data. On reflection, order the units with some persistent offset shenanigans, the reflection angle does not have to be perfect.
But I assume, for this video the projectile handling is done via trigger, and it was picked mainly to show off the actor usage.
It's all data. Everything from the voiceovers to phase changes. Reflection is done via force effects. There's 1 trigger to hide the UI elements and lock the camera onto the hero. It's also 2 years old.
It's all data. Everything from the voiceovers to phase changes. Reflection is done via force effects. There's 1 trigger to hide the UI elements and lock the camera onto the hero. It's also 2 years old.
Are we talking standard DotA heroes (4-5 abilities each)?
Do you have every detail noted down (ie ability tooltips, ability icons)?
My data editing is pristine.
I have years worth of data editing to demonstrate if you're interested in more.
Email me on [email protected] if you're interested. I rarely check these forums anymore.