Well I enjoyed the game type, and I was never good at Galaxy Vamp and on top of that no one plays it. My goal is just mainly to make a fun game type similar to PvZ, but better, more in depth, while keeping it's easy to learn and fun to play style of it. I know some people may not like it, but a ton of others do, so I think that's the what matters. Vamp is more of a game type for people that want to put in a lot of hours learning and mastering it (and sadly not many people play it anymore D:) and this is more of a jump in and have fun sort of game. Of course, it might end up developing into something similar to Vamp in terms of complexity, but that's in the future.
Plus I've had a ton of fun with this project and to me that's what matters more than the essence of what it is, but either way I know I'll have fun playing the finished product and I hope others do too. Thanks for the reply though! :)
Hey everyone, my name is Voidnoise (this is an old Curse account haha). I hope this is the right section to post this in :x
A friend of mine off these forums and I started making a remake of Pobes vs. Zeelot around 2-3 weeks ago. We've made huge progress, and the map will be entering a closed testing phase soon (within the week most likely), and we need volunteers. The map setup has 5 different themes, setups, and sizes.
Left on the to do list: Create zealot shop and inventory. Finish turrets. Finish generator actors. And finish the 5th terrain (4 are done already). Besides that, all that's left is balancing.
Once we're through closed testing and feel the map is very playable and fun, and pretty balanced, we'll start adding things and improve the game play with new features, more options, etc. We plan to develop the far passed what the original PvZ ever was. We also plan to maintain the map and patch it weekly, for as long as we feel is necessary to keep the game fun and adding new/better things. We've also gone as far to contact the original map makers for information, and some guidance on a few things here and there.
We need testers though! The way we want to do beta sign ups are on a first come first serve basis. Come visit our website for more information, and register on the forum and post in the closed beta thread to be apart of it. We just got the site up yesterday so it's completely empty as of now. Help us change that! We've seen quite a few people very excited for this, so I decided to post on here to see if we can get some more people to support us and help us test when possible. We'll be posting more info on the site about it as we progress and will probably add some screenshots as well. Thanks :)
@Taintedwisp: Go
Well I enjoyed the game type, and I was never good at Galaxy Vamp and on top of that no one plays it. My goal is just mainly to make a fun game type similar to PvZ, but better, more in depth, while keeping it's easy to learn and fun to play style of it. I know some people may not like it, but a ton of others do, so I think that's the what matters. Vamp is more of a game type for people that want to put in a lot of hours learning and mastering it (and sadly not many people play it anymore D:) and this is more of a jump in and have fun sort of game. Of course, it might end up developing into something similar to Vamp in terms of complexity, but that's in the future.
Plus I've had a ton of fun with this project and to me that's what matters more than the essence of what it is, but either way I know I'll have fun playing the finished product and I hope others do too. Thanks for the reply though! :)
Hey everyone, my name is Voidnoise (this is an old Curse account haha). I hope this is the right section to post this in :x
A friend of mine off these forums and I started making a remake of Pobes vs. Zeelot around 2-3 weeks ago. We've made huge progress, and the map will be entering a closed testing phase soon (within the week most likely), and we need volunteers. The map setup has 5 different themes, setups, and sizes.
Left on the to do list: Create zealot shop and inventory. Finish turrets. Finish generator actors. And finish the 5th terrain (4 are done already). Besides that, all that's left is balancing.
Once we're through closed testing and feel the map is very playable and fun, and pretty balanced, we'll start adding things and improve the game play with new features, more options, etc. We plan to develop the far passed what the original PvZ ever was. We also plan to maintain the map and patch it weekly, for as long as we feel is necessary to keep the game fun and adding new/better things. We've also gone as far to contact the original map makers for information, and some guidance on a few things here and there.
We need testers though! The way we want to do beta sign ups are on a first come first serve basis. Come visit our website for more information, and register on the forum and post in the closed beta thread to be apart of it. We just got the site up yesterday so it's completely empty as of now. Help us change that! We've seen quite a few people very excited for this, so I decided to post on here to see if we can get some more people to support us and help us test when possible. We'll be posting more info on the site about it as we progress and will probably add some screenshots as well. Thanks :)
http://www.pvzrebirth.us/