another question, dose it take more CPU if they serach all target and apply for thous that are in range (one time), or they just serach all target and finds out that they already have it on?
because i dont know if it is the applying that is big CPU killer, or if it is the serach thing.
hope you can understand what im saying
Hey, im building a map where you can call down radiation (permenant structure), so each player will max have 50 structure (4 player map), and if anybody get near any of them they will take damage, i know i can use the Effect search area, and then add an damage effect, but in my world it sounds like much work CPU wise, so i was hopping anybody had an good ide to it.
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Hey, im building a map where you can call down radiation (permenant structure), so each player will max have 50 structure (4 player map), and if anybody get near any of them they will take damage, i know i can use the Effect search area, and then add an damage effect, but in my world it sounds like much work CPU wise, so i was hopping anybody had an good ide to it.