1) I think there is an option in game variant that lock alliance setting. You can also repeat the alliance setting with triggers.
2) Not very sure exact procedure but definitely can be set using game variant.
3) You can simply set all players as allies of the computer player, then change all the triggers to response to ally of that computer player. Since computer player won't leave the game prematurely, all your triggers will work fine no matter how many players leave early! Alternatively, you can set a Player Group variable and put all the players into that group at map initialization, then refer to that Player Group every time.
Actually, the second method is the proper way to do it in term of programming.
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1) I think there is an option in game variant that lock alliance setting. You can also repeat the alliance setting with triggers.
2) Not very sure exact procedure but definitely can be set using game variant.
3) You can simply set all players as allies of the computer player, then change all the triggers to response to ally of that computer player. Since computer player won't leave the game prematurely, all your triggers will work fine no matter how many players leave early! Alternatively, you can set a Player Group variable and put all the players into that group at map initialization, then refer to that Player Group every time. Actually, the second method is the proper way to do it in term of programming.