Ok, here is the skinny everyone, I would like a building that once built will build 1 of a certain unit, and 14 of another, with a small interval between spawns. Once spawned, sending them all to a waypoint is easy as it is a default function for buildings such as a barracks. However, I want them to hold ground at this point, leave the point to engage enemies, but return to it afterwards. If the location of the point is changed, I need them to go there as well. I also need to set a maximum range on how far away they can set a point, as well as make an apparent range circle. If I can get them to muster in a formation, all the better. Once any units die, I need the building to fill their spot 1 by one just as they did when spawning initially.
Would this be configured inside the building's data, or would this be done via triggers?
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Ok, here is the skinny everyone, I would like a building that once built will build 1 of a certain unit, and 14 of another, with a small interval between spawns. Once spawned, sending them all to a waypoint is easy as it is a default function for buildings such as a barracks. However, I want them to hold ground at this point, leave the point to engage enemies, but return to it afterwards. If the location of the point is changed, I need them to go there as well. I also need to set a maximum range on how far away they can set a point, as well as make an apparent range circle. If I can get them to muster in a formation, all the better. Once any units die, I need the building to fill their spot 1 by one just as they did when spawning initially.
Would this be configured inside the building's data, or would this be done via triggers?