It's because you've somehow not properly linked the build actor with the main actor - if you look at the events of Barracks for example, you'll see that it creates another actor "BarracksBuild" when construction starts. You'll also see in BarracksBuild that it destroys itself when construction is complete and creates an actor - TerranConstructionAttached. I am not -entirely- sure what that means, but it probably means either an originating ability or the actor which created it.
Basically, you should use the relationship between those two actors as a guide :>
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@demonxy: Go
It's because you've somehow not properly linked the build actor with the main actor - if you look at the events of Barracks for example, you'll see that it creates another actor "BarracksBuild" when construction starts. You'll also see in BarracksBuild that it destroys itself when construction is complete and creates an actor - TerranConstructionAttached. I am not -entirely- sure what that means, but it probably means either an originating ability or the actor which created it.
Basically, you should use the relationship between those two actors as a guide :>