That makes no sense. Do you not mean the first ghost to hit the target will do regular damage while the second and successive ones will do bonus damage?
That is correct, but should a second ghost cast the ability while the first one is still active (for some reason), the first one should deal increased damage while the second one deals regular damage.
That's my other problem. Right now I can get non-ghosts do deal extra damage, but I wanted all units other then ghost that caster the mark target to deal extra damage, including other ghosts.
Casting the mark on the same target should override the original mark ie. the 1st ghost to mark will deal extra damage and the second ghost to mark will do regular damage
That is correct, but should a second ghost cast the ability while the first one is still active (for some reason), the first one should deal increased damage while the second one deals regular damage.
I'll try that validator, see how it works.
@DrSuperEvil: Go
That's my other problem. Right now I can get non-ghosts do deal extra damage, but I wanted all units other then ghost that caster the mark target to deal extra damage, including other ghosts.
Casting the mark on the same target should override the original mark ie. the 1st ghost to mark will deal extra damage and the second ghost to mark will do regular damage
@TyaArcade: Go
Because this is a researchable upgrade.
@FunkyUserName: Go
So, the ghost has a behavior on it, and applies a different behavior to enemies he attacks.
The enemies' behavior has a damage response to take extra damage, with a validator that the attacker doesn't have the behavior on the ghost.
Am I reading this right?
Hi all,
I want to give my ghost a sort of "mark target", where units the ghost marks take increased damage from all other units.
How would I do this? obviously the ghost's attack needs to apply a behavior, but how do I stop the ghost dealing more damage?