Somehow it worked now i dont know why? I just left the original model prefix name on, and didnt used mine and so it worked. Maybe it was that maybe it wasnt but thats the only change i made so i dont know. Ill let you know if it doesnt happens in the next one. Thanks dr. super evil.
Adding new textures has been a real problem for me. Sometimes it works, sometimes it doesnt. It mainly works when i swap the texture of an already existing model. But if i create a new model or duplicate the existing one it just wont work. I believe im doing everything right.
Steps done:
1.Created new texture and
- Added main.diffuse on the Slot and attached the texture file on File.
2. Created the new model based on an already existing unit (Maine) and typed in main in the texture declarations - slot. Also enabled Adaptations - Applies to file and Applies to Innate. Typed in _Diffuse on Trigger on Substring and types in main in slot. The prefix is my unit name. (Maine_).
3. I went to the actor that is obviously attached to the unit and to the model and on events i entered ActorCreation/Texture Select by Id (with the texture selected).
So yeah, i believe i did everything told by tutorials but everytime i go into the game it keeps repeating No mapping for slot main.diffuse. I even tried the trigger option and still doesnt work.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Somehow it worked now i dont know why? I just left the original model prefix name on, and didnt used mine and so it worked. Maybe it was that maybe it wasnt but thats the only change i made so i dont know. Ill let you know if it doesnt happens in the next one. Thanks dr. super evil.
Adding new textures has been a real problem for me. Sometimes it works, sometimes it doesnt. It mainly works when i swap the texture of an already existing model. But if i create a new model or duplicate the existing one it just wont work. I believe im doing everything right.
Steps done:
1.Created new texture and - Added main.diffuse on the Slot and attached the texture file on File.
2. Created the new model based on an already existing unit (Maine) and typed in main in the texture declarations - slot. Also enabled Adaptations - Applies to file and Applies to Innate. Typed in _Diffuse on Trigger on Substring and types in main in slot. The prefix is my unit name. (Maine_).
3. I went to the actor that is obviously attached to the unit and to the model and on events i entered ActorCreation/Texture Select by Id (with the texture selected).
So yeah, i believe i did everything told by tutorials but everytime i go into the game it keeps repeating No mapping for slot main.diffuse. I even tried the trigger option and still doesnt work.