Displaying Buffs while in WASD camera movement (Obviously the UI is normally hidden)
You will need to get information from Data Editor with Catalogs. Functions will be needed to show all buffs and debuffs.
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Health and Energy Bars visible on screen (Preferably in the lower left corner, but I'm sure that can be tweaked)
Easy. You can do that with life bars or with your custom dialog.
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Creating action bars for use of Hero abilities (once again, a UI issue)
If you want to do that, don't forgot one thing : you cannot ask to the player to select one target for your spell. If you want targeted spells abilities, try to make a target system (per example the last hit ennemy is your target). Create targeted point area of effect abilities is impossible for the moment...
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Keeping the Camera fixed behind the players shoulder (Gears of war style)
Easy, but some tests will be needed to have the best immersive camera. Be carreful, the camera is always trying to adjust this position with the doodads and the terrain. You will need to apply a Z value each time you want to move the camera (without that your camera can go too high or too low).
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The use of a camera Zoom and crosshair when aiming (AC130K - Ruins style. Major props to Malu05 for that map)
The camera zoom is a single property to edit in Starcraft 2 Editor. This will be easy.
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Projectiles that damage enemies (Essentially, how would I create bullets? Once again, a nod to Malu05's amazing map)
This is the most annoying system, but you have many examples and tutorials about to do that. Annoying, but easy to understand.
About your project, don't forgot to test your map with the Galaxy Editor and not directly ingame. If you upload your map, this will add some laggy problems.
You will need to get information from Data Editor with Catalogs. Functions will be needed to show all buffs and debuffs.
Easy. You can do that with life bars or with your custom dialog.
If you want to do that, don't forgot one thing : you cannot ask to the player to select one target for your spell. If you want targeted spells abilities, try to make a target system (per example the last hit ennemy is your target). Create targeted point area of effect abilities is impossible for the moment...
Easy, but some tests will be needed to have the best immersive camera. Be carreful, the camera is always trying to adjust this position with the doodads and the terrain. You will need to apply a Z value each time you want to move the camera (without that your camera can go too high or too low).
The camera zoom is a single property to edit in Starcraft 2 Editor. This will be easy.
This is the most annoying system, but you have many examples and tutorials about to do that. Annoying, but easy to understand.
About your project, don't forgot to test your map with the Galaxy Editor and not directly ingame. If you upload your map, this will add some laggy problems.